Tuesday, March 3, 2009

ANSI Art

So I was researcha-ching ---a process whereby I turn my brain towards researcha-ching - (warning it can happen at any moment***yowser***)
James began to reminisce about his early computer geekery days - when he dedicated his phone line to hosting a early web type of thing - where people could log on one at a time and play computer games - and check out fly ANSI art---So I chug along and now turn on the interwebs of today - to find out about the interwebs of yesterday.

"ANSI art is a computer artform using text characters on computers with MS-DOS (before windows) which was popular in the late 80’s and early to mid 90’s. It was mainly used for BBSes, which was software that would allow users to dial into the computer over a phone line and, using a terminal program, interact with it, read/post on forums, and exchanging messages, exchange files. being only text on a terminal, artists never really pictured this as a limitation."


these images were made using all text - in old school ms-dos steez-

The popularity of ANSI Art led to shareware games - and lots of innovation -
16 colors is a website that does a great job of archiving a whole ton of ANSI stuff -
but I want to know how to make it!
So I continue researcha-ching!
I found PabloDraw- This seems exciting - an open source drawing tool that people can live edit together - I think still setting up.

Then I asked Caitlyn, one of my db8rs/friends/computer peeps/ because she is right next to me - she used to do it I just found out.
First you plot it out---Really all it is ---is making art out of the characters on the keyboard!!!
Say we are doing a triangle -
certain paramaters thinner at a point then expand downward
Its like dot art /impressionism/techy style
ASCII art - first creation of things with characters - like emoticons - we got better graphics - evolution towards ANSI--
will continue soon....must go to class

1 comment:

  1. http://www.youtube.com/watch?v=kyquAXKeEI0

    There's a vid about HOME. Hope it's usable!

    ReplyDelete